F95API/README.md

89 lines
3.8 KiB
Markdown
Raw Permalink Normal View History

2020-10-03 14:56:33 +00:00
[![DeepSource](https://deepsource.io/gh/MillenniumEarl/F95API.svg/?label=active+issues&show_trend=true)](https://deepsource.io/gh/MillenniumEarl/F95API/?ref=repository-badge)
2020-10-10 12:09:30 +00:00
[![CodeFactor](https://www.codefactor.io/repository/github/millenniumearl/f95api/badge)](https://www.codefactor.io/repository/github/millenniumearl/f95api)
[![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2FMillenniumEarl%2FF95API.svg?type=shield)](https://app.fossa.com/projects/git%2Bgithub.com%2FMillenniumEarl%2FF95API?ref=badge_shield)
[![Known Vulnerabilities](https://snyk.io/test/github/MillenniumEarl/F95API/badge.svg)](https://snyk.io/test/github/MillenniumEarl/F95API)
2020-11-02 15:30:38 +00:00
[![codecov](https://codecov.io/gh/MillenniumEarl/F95API/branch/master/graph/badge.svg?token=KHN1TNIH7D)](https://codecov.io/gh/MillenniumEarl/F95API)
2020-11-22 14:26:10 +00:00
[![npm](https://img.shields.io/npm/v/f95api.svg)](https://www.npmjs.com/package/f95api)
2020-10-10 12:09:30 +00:00
# F95API
Unofficial Node JS module for scraping F95Zone platform
2020-11-02 17:30:51 +00:00
These APIs have been developed to support [this application](https://github.com/MillenniumEarl/F95GameUpdater) and allow you to obtain data on games and mods on the platform [F95zone](https://f95zone.to/) (**NSFW**)
2020-11-02 14:46:07 +00:00
A simple usage example can be found in [app/example.js](https://github.com/MillenniumEarl/F95API/blob/master/app/example.js)
**Attention**: Two-factor authentication is not supported
# Data scraping
Games/mods can be obtained by name or URL
```javascript
// The name is case insensitive
let listOfFoundGames = await F95API.getGameData("your game name");
let listOfFoundMods = await F95API.getGameData("your mod name", true);
let specificGame = await F95API.getGameDataFromURL("the URL of your game");
```
While user data (after authenticating) with
```javascript
let authResult = await F95API.login(username, password);
let loggedUserData = await F95API.getUserData();
```
# Classes
## Games and mods
Information about games and mods is stored in a GameInfo object with the following fields:
```
name: The game name
author: The game developer
url: The URL that leads to the game thread on F95Zone
overview: Description of the game
language: Main language of the game
supportedOS: List of supported OS (Windows/Linux/Mac/Android...)
censored: Are the NSFW parts censored?
engine: Game engine (Unity, Ren'Py, RPGM...)
status: Completed/Abandoned/Ongoing/Onhold
tags: List of tags
previewSrc: Source URL of the game description image
version: Version of the game
lastUpdate: Date of the last update (it's a Date object)
isMod: Is it a game or a mod?
changelog: Latest changelog available
```
2020-11-28 19:44:31 +00:00
The serialization in JSON format of this object is possible through `JSON.stringify()` while the deserialization must happen through the static method `GameInfo.fromJSON()`.
2020-11-02 14:46:07 +00:00
## User data
User data (after authentication) can be stored in a UserData object, consisting of the following fields:
```
username: Name of the logged in user
avatarSrc: Source URL of the user's profile picture
2020-11-08 17:53:46 +00:00
watchedGameThreads: List of URLs of threads followed by the user
2020-11-02 14:46:07 +00:00
```
## Login results
The outcome of the authentication process is represented by the LoginResult object:
```
2020-11-08 17:53:12 +00:00
success: Was the authentication successful?
message: Possible error message (unrecognized user, wrong password...)
or authentication successful message
2020-11-02 14:46:07 +00:00
```
# Logging
2020-11-02 15:02:02 +00:00
To log the behavior of the application [log4js](https://github.com/log4js-node/log4js-node) is used with a default level of "warn". This option can be changed with the `loggerLevel` property.
2020-11-02 14:46:07 +00:00
# Guidelines for errors
- If you can, return a meaningful value
- Return `null` only if the function should return a complex object (including strings)
- Return an empty array if the function should return an array
2020-11-22 10:43:07 +00:00
- Return `false`, `-1` when the function should return `boolean` or `number`
- Throw an exception only if it is an error or if a wrong value could mess up the functioning of the library